
Source "l" domeOpenVrayRenderLogFile() Īdded a function for opening the current Maya project folder:

Removed a duplicate "MI_CUSTOM_SHADER_PATH" entry.Īdded Maya workspaces support for filepathsĪdded a function for opening the VRay for Maya render log in a text editor:
#MENTAL RAY FOR MAYA 2016 EXT 2 SP2 CODE#
Updated the PlayblastVR "Show Batch Render Using" code to add entries for QuickTime Player and BVIEW Example: source "l" domeClearMayaRenderLogFile() Īdded the "MAYA_VP2_USE_GPU_MAX_TARGET_SIZE" environment variable that is used in Maya 2016/2016.5 to allow Viewport 2.0 to render frames larger than 4K.Īdded the PlayblastVR Env Var "PLAYBLASTVR_DEFAULT_FILENAME_PREFIX" Updated the wording of "Mac OS X" in the code and documentation to the newer "macOS" styleĪdded PlayblastVR "YouTube180" image projection detection.Īdded a new MEL function to clear the old MayaRenderLog file: There are also functions for opening a desktop view that shows your project's scenes and images folders.Īdded PlayblastPro and RocketComp environment variables.Īdded the V-Ray for Maya 2018 environment variables:Īdded the Maya 2018 environment variable "MAYA_ENABLE_LEGACY_VIEWPORT" that allows you to switch from Viewport 2.0 to use the older legacy viewport renderers.Īdded the "MAYA_IGNORE_DIALOGS" environment variable that is used to tell Maya to skip showing warning dialogsĪdded the "MAYA_RENDER_SETUP_GLOBAL_PRESETS_PATH" environment variable that is used to tell Maya where the Maya 2017 Render Settings JSON preset files are stored.

The this tool allows you to debug Maya Domemaster3D module loading issues and see what environment paths are active on your system.
