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Mental ray for maya 2016 ext 2 sp2
Mental ray for maya 2016 ext 2 sp2











Source "l" domeOpenVrayRenderLogFile() Īdded a function for opening the current Maya project folder:

mental ray for maya 2016 ext 2 sp2

Removed a duplicate "MI_CUSTOM_SHADER_PATH" entry.Īdded Maya workspaces support for filepathsĪdded a function for opening the VRay for Maya render log in a text editor:

#MENTAL RAY FOR MAYA 2016 EXT 2 SP2 CODE#

Updated the PlayblastVR "Show Batch Render Using" code to add entries for QuickTime Player and BVIEW Example: source "l" domeClearMayaRenderLogFile() Īdded the "MAYA_VP2_USE_GPU_MAX_TARGET_SIZE" environment variable that is used in Maya 2016/2016.5 to allow Viewport 2.0 to render frames larger than 4K.Īdded the PlayblastVR Env Var "PLAYBLASTVR_DEFAULT_FILENAME_PREFIX" Updated the wording of "Mac OS X" in the code and documentation to the newer "macOS" styleĪdded PlayblastVR "YouTube180" image projection detection.Īdded a new MEL function to clear the old MayaRenderLog file: There are also functions for opening a desktop view that shows your project's scenes and images folders.Īdded PlayblastPro and RocketComp environment variables.Īdded the V-Ray for Maya 2018 environment variables:Īdded the Maya 2018 environment variable "MAYA_ENABLE_LEGACY_VIEWPORT" that allows you to switch from Viewport 2.0 to use the older legacy viewport renderers.Īdded the "MAYA_IGNORE_DIALOGS" environment variable that is used to tell Maya to skip showing warning dialogsĪdded the "MAYA_RENDER_SETUP_GLOBAL_PRESETS_PATH" environment variable that is used to tell Maya where the Maya 2017 Render Settings JSON preset files are stored.

mental ray for maya 2016 ext 2 sp2

The this tool allows you to debug Maya Domemaster3D module loading issues and see what environment paths are active on your system.











Mental ray for maya 2016 ext 2 sp2